VISUAL ART AND TECHNOLOGY

A place for information on techniques, approaches, activities, resources, and inspiration to make ART and TECHNOLOGY MAGIC Happen in Classrooms EVERYWHERE! This site is intended as a companion to my book "Visual Arts Units for All Levels" (ISTE 2008)

Tuesday, January 20, 2015

Art helps kids with behavior problems... Not a Surprise!

"Art therapy may help kids with behavior problems"
"Reuters Health) - School-based art therapy in the UK is helping troubled kids get back on track, a new study suggests.

Begun in 2002, The Art Room program is aimed at children between the ages of 5 and 16 who have been identified by their teachers as needing emotional and behavioral support.

Currently there are nine Art Room programs in UK schools. More than 10,000 children have been through the Art Room program since it started.

In a study published in the journal The Arts in Psychotherapy, researchers found that children emerged from the 10-week Art Room program with less depression, fewer behavioral problems and improved self esteem.

The Art Room provides a caring and creative environment through which children can “learn and achieve through art,” said Melissa Cortina, a consultant research psychologist with The Art Room, which is based in Oxford, England...."

Read the full article at its  source: http://www.reuters.com/article/2015/01/16/us-child-psychology-art-therapy-idUSKBN0KP22S20150116
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Posted by Mark Gura at 1:47 PM No comments:

Thursday, November 21, 2013

Teacher Uses Smart Phone Photography to Foster Learning



From the popular T h e  Journal (online), the following article with 9 very good suggestions for  making contemporary photography part of teaching...

" Nicole Dalesio is a fourth grade teacher in the Pleasanton Unified School District in Northern California. She's also a digital artist who uses her talents and skills to promote learning in the classroom through photography and video projects, a practice called "iPhoneography" or iPhotography (although it's definitely not limited to Apple i-devices). Here Dalesio shares nine tips for projects and practices to help you implement "iPhotography" with your students.
1. Schedule BYOD Days for Taking Photos
Dalesio's school doesn't have a device for every student. So she has cobbled together a two-prong program. The fourth grade shares a Chromebook cart, which her class gets one day a week. Plus, she has set up a small bring-your-own-device program, in which the students write up agreements that their parents have to sign in order to participate. Then on a set schedule they bring in their own iPhones, iPads, Android smartphones, and what is turning out to be the most popular device among her students: iPod Touches. For those kids without access to devices, the class provides some extras or the kids just double up. The only common denominator: Each device has a built-in camera.
2. Start with Basic Photography Skills
Dalesio wants her students to learn how to take effective photographs, so she teaches them the "SCARE" principles in a little checklist:
  • Simplify: Get rid of excess objects — the water bottle on the picnic table, the junky papers — that clutter up the background; make the canvas as "blank" as possible.
  • Close/closer: "A lot of times people take pictures too far away," explains Dalesio. Get close and closer to your subject. That doesn't mean using the zoom option; it means "Zoom with your feet."
  • Angle: Be creative as you're taking your picture. Try to find an unusual angle from which to shoot. That could mean standing on a picnic table or tree stump and looking down or lying on the grass and shooting up.
  • Rule of thirds: The best compositions are often the ones where the main subject is either in the right third or left third of the image. So shift the image that way.
  • Even lighting. "You want even lighting," says Dalesio. If there's some kind of shadow across the face, move the camera or the subject around to eliminate that. "Usually the best time to take pictures is early in the morning or late in the afternoon when the lighting isn't as harsh," she notes. "Foggy days are great for taking pictures — or overcast or even rainy days."
She also advises her students to take a lot of pictures. "You better your odds and get more practice," she tells them. That also helps them to become more discriminating. They don't share every picture; they learn how to choose their favorite one..."

Read the full article at its source: http://thejournal.com/Articles/2013/11/18/9-iphone-photography-projects.aspx?Page=1
Posted by Mark Gura at 10:17 AM 1 comment:

Wednesday, November 6, 2013

The Big Shot Camera for STEAM Learning - Teaching Visual Art and Technology

The concept of STEAM (as opposed to STEM) has been around for a while.

STEM = Science, Technology, Engineering, and Math / STEAM = Science, Technology, Engineering, ARTs, and Math. It's a great concept! Sure, why wouldn't we want to harness the power of The Arts to drive meaningful, important, relevant learning across the curriculum? Unfortunately, teachers don't often find good opportunities to make STEAM learning happen in their classrooms,

Enter the BIG SHOT CAMERA. The connections, applications, and opportunities for students to learn important Technology and Engineering concepts in a hands-on fashion as they engage in Photography, a key Visual Arts skill, are obvious with this resource. Further, there are so many ways that Photography can be meaningfully integrated into English Language Arts, Social Studies, Science, and other subjects.

True, student access to Digital Cameras is no longer difficult. However, this one is special. It promises to teach students about the Science and Engineering involved in creating a camera, as well as providing an opportunity to easily make digital images as part of learning processes and projects... or just plain fun. Further, it offers simplicity and flexible functionality, too, with 3 image formats: Standard, Panorama, and 3D. Thus, it is  a resource that students can use for a wide variety of projects.

Check out the videos below as well as the camera's home website where some good, solid information about the art of Photography, as well as editing software, is offered:


 
http://www.bigshotcamera.com/
Posted by Mark Gura at 8:39 AM 21 comments:

Sunday, November 25, 2012

Monster Exchange: Great Project Idea...

Monster Exchange is a multidisciplinary, collaborative project that offers high motivtion and authentic, Project-Based Learning that involves both Visual Art and Language Arts. The core activity involves creating a monster and drawing it. Next, students send a narrative description of their monster off to a partner school, where another students will "Re-draw" it from the description. Finally, both versions are scanned and uploaded to the web to be displayed side by side, virtually. A very rich, VERY  21st Centry project... This is good stuff!

Follow the links below:
http://monsterexchange.org/ + http://monsterexchange.org/Featured_Classrooms/featured_classroom.htm (for a sample monster entry) + http://monsterexchange.org/about/about_msdescription.htm (for a full description of the project and how it works)

Posted by Mark Gura at 5:40 AM No comments:

Digication - Online Portfolios of Art Teachers

Whether an Art educator uses traditional materials or digital resources, having an online presence is something that enriches and empowers one's teaching practice greatly. The NAEA's (National Art Education Association) e-portfolio resource, Digicaton, offers a good example of how this is so, as well as a model for all Art-involved educators in how to conceive and structure their own e-portfolios. And while it is certainly possible to create an e-portfolio without the support of a major organization like NAEA (there are plently of free online web-site, blog, and wiki resources that one can use for this), being part of an extended community as this Digication page demonstrates, offers a wonderful dimension of connection.
 
Follow the link...
https://naea.digication.com/portfolio/directory.digi?sid=1601&cid=0&tid=0&pid=41928&

Posted by Mark Gura at 5:21 AM No comments:

Saturday, November 24, 2012

THINK DRAW, An Art Learning Tool With Potential...

Follow the link below to the free, fun resource, Think Draw. This could be viewed as yet another of those cute little ditties, fun little doodle app-thingies...OR it could be a truly valuable tool for learning... It all depends on the way one wraps one's brain around its functions and potential. It seems to me that this could be an easy and engaging item to facilitate learning some important image making basics, things like composition, proportion, etc.
 http://www.thinkdraw.com/

Posted by Mark Gura at 12:32 PM No comments:

Monday, February 6, 2012

Digital Tools for Visual Art Learning (good ones/free ones)

  1. PANORAMIC STITCHING SOFTWARE
    http://www.kenrockwell.com/tech/panoramic-software.htm
  2. PHOTOGRAPHY SOFTWARE
    http://www.kenrockwell.com/tech/sw.htm
  3. Pencil (animation software)
    http://www.pencil-animation.org/
  4. 45 Websites For Students To Create Original Artwork Online
    http://mrssmoke.onsugar.com/45-Websites-Students-Create-Original-Artwork-Online-3442983
  5. What's new at FluxTime Studio
    http://www.fluxtime.com/
  6. 10+ Best Free or Open Source Photoshop Alternative Software
    http://www.tripwiremagazine.com/2011/04/10-best-free-or-open-source-photoshop-alternative-software.html
  7. Ten Free Alternatives to MS Paint
    http://www.trickswindows.com/2010/12/ten-free-alternatives-to-ms-paint.html
  8. Art21
    http://www.pbs.org/art21/
  9. Collection of Free Art Tools Found Across the Web, Including 2d / 3d Animation, Drawing, Fonts, Textures, Image Generators
    http://mikeodden.com/online_art_tools.html



Please use the comments feature below to suggest other links

Posted by Mark Gura at 5:32 AM No comments:
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Mark Gura
Advocate for Educational change: Author, Speaker, Artist...
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